本文举例说明您在一开始开发游戏时可使用的
IGA 文件。 这些示例均不针对任何特定游戏,且您的游戏可能有这些示例均不涵盖的特定需求,因此请尽情进行各种尝试。 这里只是提供了一个框架,供您搭建。
基础
此文件非常小,只有一个操作集、一个数字操作和一个模拟操作, 与 Atari 摇杆或一键鼠标包含的功能相差无几。
"In Game Actions"
{
"actions"
{
"TheOneAndOnlySet"
{
"title" "#Set_Title"
"Button"
{
"DoSomething" "#Action_DoSomething"
}
"StickPadGyro"
{
"Move"
{
"title" "#Action_Move"
"input_mode" "absolute_mouse"
}
}
}
}
"localization"
{
"english"
{
"set_title" "The One and Only Set"
"Action_DoSomething" "Do Something"
"Action_Move" "Move"
}
}
}
第一人称射击
用于第一人称射击游戏。您在游戏中可以四处移动、跳跃、射击、握住您库存内的多个物品(多半是武器)并可随时自由切换。
"In Game Actions"
{
"actions"
{
"GameControls"
{
"title" "#Set_GameControls"
"StickPadGyro"
{
"Move"
{
"title" "#Action_Move"
"input_mode" "joystick_move"
}
"Look"
{
"title" "#Action_Look"
"input_mode" "absolute_mouse"
}
}
"Button"
{
"Attack" "#Action_Attack"
"AltAttack" "#Action_AltAttack"
"Jump" "#Action_Jump"
"Crouch" "#Action_Crouch"
"Sprint" "#Action_Sprint"
"StrafeLeft" "#Action_StrafeLeft"
"StrafeRight" "#Action_StrafeRight"
"Interact" "#Action_Interact"
"Menu" "#Action_Menu"
"Item1" "#Action_Item1"
"Item2" "#Action_Item2"
"Item3" "#Action_Item3"
"Item4" "#Action_Item4"
"Item5" "#Action_Item5"
"PrevItem" "#Action_PrevItem"
"NextItem" "#Action_NextItem"
}
}
"MenuControls"
{
"title" "#Set_MenuControls"
"Button"
{
"MenuUp" "#Menu_Up"
"MenuDown" "#Menu_Down"
"MenuLeft" "#Menu_Left"
"MenuRight" "#Menu_Right"
"Affirm" "#Menu_Affirm"
"Cancel" "#Menu_Cancel"
"Other" "#Menu_Other"
"ScrollUp" "#Menu_ScrollUp"
"ScrollDown" "#Menu_ScrollDown"
"DismissMenu" "#Menu_DismissMenu"
}
}
}
"localization"
{
"english"
{
"Set_GameControls" "Game Controls"
"Set_MenuControls" "Menu Controls"
"Action_Move" "Move"
"Action_Look" "Look"
"Action_Attack" "Attack"
"Action_AltAttack" "Alternate Attack"
"Action_Jump" "Jump"
"Action_Crouch" "Crouch"
"Action_Sprint" "Sprint"
"Action_StrafeLeft" "Strafe Left"
"Action_StrafeRight" "Strafe Right"
"Action_Interact" "Interact"
"Action_Menu" "Menu"
"Action_Item1" "Item 1"
"Action_Item2" "Item 2"
"Action_Item3" "Item 3"
"Action_Item4" "Item 4"
"Action_Item5" "Item 5"
"Action_PrevItem" "Previous Item"
"Action_NextItem" "Next Item"
"Menu_Up" "Up"
"Menu_Down" "Down"
"Menu_Left" "Left"
"Menu_Right" "Right"
"Menu_Affirm" "Affirm"
"Menu_Cancel" "Cancel"
"Menu_Other" "Other"
"Menu_ScrollUp" "Scroll Up"
"Menu_ScrollDown" "Scroll Down"
"Menu_DismissMenu" "Dismiss Menu"
}
}
}
第三人称动作/冒险
用于第三人称动作/冒险游戏。您可以在游戏里的某个环境中移动一个角色,并进行基本动作,如跳跃、潜行、与人或事物互动,以及参与简单的战斗。
"In Game Actions"
{
"actions"
{
"GameControls"
{
"title" "#Set_GameControls"
"StickPadGyro"
{
"Move"
{
"title" "#Action_Move"
"input_mode" "joystick_move"
}
"Camera"
{
"title" "#Action_Camera"
"input_mode" "joystick_move"
}
}
"Button"
{
"attack" "#Action_Attack"
"block" "#Action_Block"
"jump" "#Action_Jump"
"interact" "#Action_Interact"
"sneak" "#Action_Sneak"
"sidestep" "#Action_Sidestep"
"map" "#Action_Map"
"menu" "#Action_Menu"
}
}
"MenuControls"
{
"title" "#Set_MenuControls"
"Button"
{
"MenuUp" "#Menu_Up"
"MenuDown" "#Menu_Down"
"MenuLeft" "#Menu_Left"
"MenuRight" "#Menu_Right"
"Affirm" "#Menu_Affirm"
"Cancel" "#Menu_Cancel"
"Other" "#Menu_Other"
"ScrollUp" "#Menu_ScrollUp"
"ScrollDown" "#Menu_ScrollDown"
"DismissMenu" "#Menu_DismissMenu"
}
}
}
"localization"
{
"english"
{
"Set_GameControls" "Game Controls"
"Set_MenuControls" "Menu Controls"
"Action_Move" "Move"
"Action_Camera" "Camera"
"Action_Attack" "Attack"
"Action_Block" "Block"
"Action_Jump" "Jump"
"Action_Sneak" "Sneak"
"Action_Sidestep" "Sidestep"
"Action_Interact" "Interact"
"Action_Menu" "Menu"
"Action_Map" "Map"
"Menu_Up" "Up"
"Menu_Down" "Down"
"Menu_Left" "Left"
"Menu_Right" "Right"
"Menu_Affirm" "Affirm"
"Menu_Cancel" "Cancel"
"Menu_Other" "Other"
"Menu_ScrollUp" "Scroll Up"
"Menu_ScrollDown" "Scroll Down"
"Menu_DismissMenu" "Dismiss Menu"
}
}
}
回合制策略
用于回合制策略游戏。您可以在游戏网格中移动单位并发出命令, 包括控制 3D 摄像头和基本导航的操作。
"In Game Actions"
{
"actions"
{
"MenuControls"
{
"title" "#Set_MenuControls"
"StickPadGyro"
{
"MenuCursor"
{
"title" "#Action_MenuCursor"
"input_mode" "absolute_mouse"
}
}
"Button"
{
"Up" "#Action_Up"
"Down" "#Action_Down"
"Left" "#Action_Left"
"Right" "#Action_Right"
"QuickSave" "#Action_QuickSave"
"QuickLoad" "#Action_QuickLoad"
"Affirm" "#Action_Affirm"
"Cancel" "#Action_Cancel"
}
}
"BattleControls"
{
"title" "#Set_BattleControls"
"StickPadGyro"
{
"BattleCamera"
{
"title" "#Action_BattleCamera"
"input_mode" "absolute_mouse"
}
"BattleCursor"
{
"title" "#Action_BattleCursor"
"input_mode" "absolute_mouse"
}
}
"Button"
{
"Up" "#Action_Up"
"Down" "#Action_Down"
"Left" "#Action_Left"
"Right" "#Action_Right"
"QuickSave" "#Action_QuickSave"
"QuickLoad" "#Action_QuickLoad"
"ConfirmCommand" "#Action_ConfirmCommand"
"Pause" "#Action_Pause"
"Cancel" "#Action_Cancel"
"Interact" "#Action_Interact"
"EndTurn" "#Action_EndTurn"
"Waypoint" "#Action_Waypoint"
"NextUnit" "#Action_NextUnit"
"PrevUnit" "#Action_PrevUnit"
"Ability1" "#Action_Ability1"
"Ability2" "#Action_Ability2"
"Ability3" "#Action_Ability3"
"Ability4" "#Action_Ability4"
"Ability5" "#Action_Ability5"
"Ability6" "#Action_Ability6"
"Ability7" "#Action_Ability7"
"Ability8" "#Action_Ability8"
"Ability9" "#Action_Ability9"
"Ability0" "#Action_Ability0"
"CameraRotateLeft" "#Action_CameraRotateLeft"
"CameraRotateRight" "#Action_CameraRotateRight"
"CameraZoomIn" "#Action_CameraZoomIn"
"CameraZoomOut" "#Action_CameraZoomOut"
"CameraCenterOnSelection" "#Action_CameraCenterOnSelection"
}
}
}
"localization"
{
"english"
{
"Set_MenuControls" "Menu Controls"
"Action_MenuCursor" "Menu Cursor"
"Action_Up" "Up"
"Action_Down" "Down"
"Action_Left" "Left"
"Action_Right" "Right"
"Action_QuickSave" "Quick Save"
"Action_QuickLoad" "Quick Load"
"Action_Affirm" "Affirm"
"Action_Cancel" "Cancel"
"Set_BattleControls" "Battle Controls"
"Action_BattleCamera" "Battle Camera"
"Action_BattleCursor" "Battle Cursor"
"Action_ConfirmCommand" "Confirm Command"
"Action_Pause" "Pause"
"Action_Interact" "Interact"
"Action_EndTurn" "End Turn"
"Action_Waypoint" "Place / Remove Waypoint"
"Action_NextUnit" "Next Unit"
"Action_PrevUnit" "Previous Unit"
"Action_Ability1" "Ability 1"
"Action_Ability2" "Ability 2"
"Action_Ability3" "Ability 3"
"Action_Ability4" "Ability 4"
"Action_Ability5" "Ability 5"
"Action_Ability6" "Ability 6"
"Action_Ability7" "Ability 7"
"Action_Ability8" "Ability 8"
"Action_Ability9" "Ability 9"
"Action_Ability0" "Ability 0"
"Action_CameraRotateLeft" "Rotate Camera Left"
"Action_CameraRotateRight" "Rotate Camera Right"
"Action_CameraZoomIn" "Zoom Camera In"
"Action_CameraZoomOut" "Zoom Camera Out"
"Action_CameraCenterOnSelection" "Center Camera on Selected Object"
}
}
}
即时战略
用于即时战略游戏。您在游戏中可以建造单位和建筑物,并单个或成组地命令单位。 这里有几个特别之处:首先,“单位”和“建造”菜单有两个
操作集层,但也是设置来进行协同操作。
在此游戏中,您可以将单位、建筑物或单位构成的组分配给与 10 个热键绑定的 10 个组(此处实现的是“组 0”到“组 9”的操作)。 在您激活诸如“assign_group”或“add_remove_group”的操作后,游戏编程将等待直至“group_0”或“group_3”的操作被按下。 “assign_group”与“group_2”一起意味着“将当前的选择分配给组 2”,而“select_group”与“group_5”一起意味着“选择当前给组 5 的全部分配”。这类操作必须由游戏自己的逻辑实现,但比起为每个槽位创建单个的操作排列而言要简单得多,例如“add_remove_group_2”、“assign_group_2”、“select_group_2”,等等。
此外,“单位”命令有一个特殊操作“queue”。收到命令操作时,如果游戏检测到“queue”操作也同时被触发,则游戏不会立即执行原始命令,而是将该单位的操作置于队列中。 与“move”命令一起执行时,可用于设置例如路标。 同样的,此类逻辑需由游戏自己实现。
"In Game Actions"
{
"actions"
{
"GameControls"
{
"title" "#Set_GameControls"
"StickPadGyro"
{
"MoveCursor"
{
"title" "#Action_MoveCursor"
"input_mode" "absolute_mouse"
}
"CameraPan"
{
"title" "#Action_CameraPan"
"input_mode" "absolute_mouse"
}
"CameraZoom"
{
"title" "#Action_CameraZoom"
"input_mode" "absolute_mouse"
}
}
"Button"
{
"click" "#Action_Click"
"cancel" "#Action_Cancel"
"select" "#Action_Select"
"select_add_remove" "#Action_AddRemove"
"select_type" "#Action_SelectType"
"select_idle" "#Action_SelectIdle"
"move_attack" "#Action_MoveAttack"
"move_no_attack" "#Action_Move"
"attack_target" "#Action_Attack"
"assign_group" "#Action_AssignGroup"
"add_remove_group" "#Action_AddRemoveGroup"
"select_group" "#Action_SelectGroup"
"group_0" "#Action_Group0"
"group_1" "#Action_Group1"
"group_2" "#Action_Group2"
"group_3" "#Action_Group3"
"group_4" "#Action_Group4"
"group_5" "#Action_Group5"
"group_6" "#Action_Group6"
"group_7" "#Action_Group7"
"group_8" "#Action_Group8"
"group_9" "#Action_Group9"
}
}
"MenuControls"
{
"title" "#Set_MenuControls"
"Button"
{
"MenuUp" "#Menu_Up"
"MenuDown" "#Menu_Down"
"MenuLeft" "#Menu_Left"
"MenuRight" "#Menu_Right"
"Affirm" "#Menu_Affirm"
"Cancel" "#Menu_Cancel"
"Other" "#Menu_Other"
"ScrollUp" "#Menu_ScrollUp"
"ScrollDown" "#Menu_ScrollDown"
"DismissMenu" "#Menu_DismissMenu"
}
}
}
"action_layers"
{
"title" "#Layer_UnitMenu"
"Button"
{
"stop" "#Unit_Stop"
"hold" "#Unit_Hold"
"patrol" "#Unit_Patrol"
"follow" "#Unit_Follow"
"queue" "#Unit_Queue"
"unit_ability_1" "#Unit_Ability1"
"unit_ability_2" "#Unit_Ability2"
}
"title" "#Layer_BuildMenu"
"Button"
{
"build_0" "#Build_0"
"build_1" "#Build_1"
"build_2" "#Build_2"
"build_3" "#Build_3"
"build_4" "#Build_4"
"build_5" "#Build_5"
"build_6" "#Build_6"
"build_7" "#Build_7"
"build_8" "#Build_8"
"build_9" "#Build_9"
}
}
"localization"
{
"english"
{
"Set_GameControls" "Game Controls"
"Set_MenuControls" "Menu Controls"
"Layer_UnitMenu" "Unit Menu"
"Layer_BuildMenu" "Build Menu"
"Action_MoveCursor" "Move Cursor"
"Action_CameraPan" "Pan camera"
"Action_CameraZoom" "Zoom camera"
"Action_Click" "Click mouse"
"Action_Cancel" "Cancel"
"Action_Select" "Select"
"Action_AddRemove" "Add/remove from selection"
"Action_SelectType" "Select all units of type"
"Action_SelectIdle" "Select idle worker"
"Action_MoveAttack" "Attack-Move"
"Action_Move" "Move (no attack)"
"Action_Attack" "Attack target"
"Action_AssignGroup" "Assign group"
"Action_AddRemoveGroup" "Add/remove from group"
"Action_SelectGroup" "Select group"
"Action_Group0" "Group 0"
"Action_Group1" "Group 1"
"Action_Group2" "Group 2"
"Action_Group3" "Group 3"
"Action_Group4" "Group 4"
"Action_Group5" "Group 5"
"Action_Group6" "Group 6"
"Action_Group7" "Group 7"
"Action_Group8" "Group 8"
"Action_Group9" "Group 9"
"Menu_Up" "Up"
"Menu_Down" "Down"
"Menu_Left" "Left"
"Menu_Right" "Right"
"Menu_Affirm" "Affirm"
"Menu_Cancel" "Cancel"
"Menu_Other" "Other"
"Menu_ScrollUp" "Scroll Up"
"Menu_ScrollDown" "Scroll Down"
"Menu_DismissMenu" "Dismiss Menu"
"Unit_Stop" "Stop"
"Unit_Hold" "Hold ground"
"Unit_Patrol" "Patrol"
"Unit_Follow" "Follow"
"Unit_Queue" "Queue action/waypoint"
"Unit_Ability1" "Ability 1"
"Unit_Ability2" "Ability 2"
"Build_0" "Build option 0"
"Build_1" "Build option 1"
"Build_2" "Build option 2"
"Build_3" "Build option 3"
"Build_4" "Build option 4"
"Build_5" "Build option 5"
"Build_6" "Build option 6"
"Build_7" "Build option 7"
"Build_8" "Build option 8"
"Build_9" "Build option 9"
}
}
}
4X 战略
用于简单的 4X 战略游戏。您可以在游戏的主地图里移动单位,将各个领土归为己有(无论是星球、岛屿或是城市),并与其他帝国进行战斗。 诸如“点击”、“取消”、“选择”及“检查”的基础操作均可在基础操作集中找到,而其他操作视具体情况可在
操作集层中找到。 例如,在主地图中,您有其他操作,如结束转向或在殖民地之间循环选择。 在战斗中,您可以在单位之间循环选择,通知单位进行移动、攻击或撤退。
"In Game Actions"
{
"actions"
{
"GameControls"
{
"title" "#Set_GameControls"
"StickPadGyro"
{
"MoveCursor"
{
"title" "#Action_MoveCursor"
"input_mode" "absolute_mouse"
}
"CameraPan"
{
"title" "#Action_CameraPan"
"input_mode" "absolute_mouse"
}
"CameraZoom"
{
"title" "#Action_CameraZoom"
"input_mode" "absolute_mouse"
}
}
"Button"
{
"click" "#Action_Click"
"cancel" "#Action_Cancel"
"select" "#Action_Select"
"inspect" "#Action_Inspect"
"menu" "#Action_Menu"
}
}
"MenuControls"
{
"title" "#Set_MenuControls"
"Button"
{
"MenuUp" "#Menu_Up"
"MenuDown" "#Menu_Down"
"MenuLeft" "#Menu_Left"
"MenuRight" "#Menu_Right"
"Affirm" "#Menu_Affirm"
"Cancel" "#Menu_Cancel"
"Other" "#Menu_Other"
"ScrollUp" "#Menu_ScrollUp"
"ScrollDown" "#Menu_ScrollDown"
"DismissMenu" "#Menu_DismissMenu"
}
}
}
"action_layers"
{
"title" "#Layer_Map"
"Button"
{
"turn" "#Map_Turn"
"next_colony" "#Map_NextColony"
"prev_colony" "#Map_PreviousColony"
}
"title" "#Layer_Combat"
"Button"
{
"next_unit" "#Battle_NextUnit"
"prev_unit" "#Battle_PrevUnit"
"retreat" "#Battle_Retreat"
"attack" "#Battle_Attack"
"move_unit" "#Battle_MoveUnit"
}
}
"localization"
{
"english"
{
"Set_GameControls" "Game Controls"
"Set_MenuControls" "Menu Controls"
"Layer_Map" "Map Controls"
"Layer_Combat" "Combat Controls"
"Action_MoveCursor" "Move Cursor"
"Action_CameraPan" "Pan camera"
"Action_CameraZoom" "Zoom camera"
"Action_Click" "Click"
"Action_Cancel" "Cancel"
"Action_Select" "Select"
"Action_Inspect" "Inspect"
"Action_Menu" "Menu"
"Map_Turn" "End turn"
"Map_NextColony" "Next Colony"
"Map_PrevColony" "Previous Colony"
"Battle_NextUnit" "Next Unit"
"Battle_PrevUnit" "Previous Unit"
"Battle_Retreat" "Retreat"
"Battle_Attack" "Attack"
"Battle_MoveUnit" "Move Unit"
"Menu_Up" "Up"
"Menu_Down" "Down"
"Menu_Left" "Left"
"Menu_Right" "Right"
"Menu_Affirm" "Affirm"
"Menu_Cancel" "Cancel"
"Menu_Other" "Other"
"Menu_ScrollUp" "Scroll Up"
"Menu_ScrollDown" "Scroll Down"
"Menu_DismissMenu" "Dismiss Menu"
}
}
}
主机式日系角色扮演
这是一个简单的主机式日系角色扮演游戏,您可以在地上、地下、城镇等地图环境中移动角色化身,也可以与周围进行交互。 此游戏的特点在于模式战斗系统,主要使用相同的基本菜单驱动操作(上/下/左/右/选择/取消),但是有一些特殊命令,如在单个敌人与多个敌人的目标之间切换特别力量、跳过角色,以及暂停游戏。
"In Game Actions"
{
"actions"
{
"GameControls"
{
"title" "#Set_GameControls"
"Button"
{
"Action_Select" "#Action_Select"
"Action_Up" "#Action_Up"
"Action_Down" "#Action_Down"
"Action_Left" "#Action_Left"
"Action_Right" "#Action_Right"
"Action_Cancel" "#Action_Cancel"
"Action_Menu" "#Action_Menu"
}
"StickPadGyro"
{
"Move"
{
"title" "#Action_Move"
"input_mode" "joystick_move"
}
}
}
}
"action_layers"
{
"BattleControls"
{
"title" "#Layer_Battle"
"Button"
{
"Battle_ToggleMulti" "#Battle_ToggleMulti"
"Battle_Pause" "#Battle_Pause"
"Battle_Skip" "#Battle_Skip"
}
}
}
"localization"
{
"english"
{
"Set_GameControls" "General Controls"
"Layer_Battle" "Battle Controls"
"Action_Move" "Move"
"Action_Select" "Select/Interact"
"Action_Cancel" "Cancel/Back"
"Action_Menu" "Menu"
"Action_Up" "Up"
"Action_Down" "Down"
"Action_Left" "Left"
"Action_Right" "Right"
"Battle_ToggleMulti" "Toggle multiple targets"
"Battle_Pause" "Pause"
"Battle_Skip" "Skip Character"
}
}
}
指向点击式冒险
这是一个简单的指向点击式冒险游戏,您指向屏幕上的一个位置,通知角色移至那里,进行检查,或与其交互。 库存管理通过打开菜单来实现,您可以在菜单中指向一个对象(或通过上/下/左/右操作来导航),将其选定。
"In Game Actions"
{
"actions"
{
"GameControls"
{
"title" "#Set_GameControls"
"Button"
{
"Action_Interact" "#Action_Interact"
"Action_MoveTo" "#Action_MoveTo"
"Action_Examine" "#Action_Examine"
"Action_Cancel" "#Action_Cancel"
"Action_Menu" "#Action_Menu"
"Action_Item" "#Action_Item"
}
"StickPadGyro"
{
"MoveCursor"
{
"title" "#Action_MoveCursor"
"input_mode" "absolute_mouse"
}
}
}
}
"action_layers"
{
"MenuControls"
{
"title" "#Layer_MenuControls"
"Button"
{
"Menu_Up" "#Menu_Up"
"Menu_Down" "#Menu_Down"
"Menu_Left" "#Menu_Left"
"Menu_Right" "#Menu_Right"
"Menu_Select" "#Menu_Select"
"Menu_Cancel" "#Menu_Cancel"
}
}
}
"localization"
{
"english"
{
"Set_GameControls" "General Controls"
"Layer_MenuControls" "Menu Controls"
"Action_MoveCursor" "Move cursor"
"Action_MoveTo" "Move to location"
"Action_Interact" "Interact"
"Action_Examine" "Examine"
"Action_Cancel" "Cancel/Back"
"Action_Menu" "Menu"
"Action_Item" "Use Item"
"Menu_Up" "Up"
"Menu_Down" "Down"
"Menu_Left" "Left"
"Menu_Right" "Right"
"Menu_Select" "Select"
"Menu_Cancel" "Cancel"
}
}
}
竞速
这是一个简单的竞速游戏,您可以用手动档汽车竞速。
"In Game Actions"
{
"actions"
{
"GameControls"
{
"title" "#Set_GameControls"
"Button"
{
"Action_Gas" "#Action_Gas"
"Action_Brake" "#Action_Brake"
"Action_Clutch" "#Action_Clutch"
"Action_ShiftUp" "#Action_ShiftUp"
"Action_ShiftDown" "#Action_ShiftDown"
"Action_Handbrake" "#Action_Handbrake"
"Action_Pause" "#Action_Pause"
}
"StickPadGyro"
{
"Steer"
{
"title" "#Action_Steer"
"input_mode" "joystick_move"
}
"Look"
{
"title" "#Action_Look"
"input_mode" "absolute_mouse"
}
}
}
}
"localization"
{
"english"
{
"Set_GameControls" "General Controls"
"Action_Gas" "Gas"
"Action_Brake" "Brake"
"Action_Clutch" "Clutch"
"Action_ShiftUp" "Shift Gear Up"
"Action_ShiftDown" "Shift Gear Down"
"Action_Handbrake" "Handbrake"
"Action_Pause" "Pause"
"Action_Steer" "Steer"
"Action_Look" "Free look"
}
}
}
平台游戏
这是一个非常简单的平台游戏,您可以四处移动、跳跃、长按按键奔跑,或与环境中的对象交互(例如拾起或投掷)。
"In Game Actions"
{
"actions"
{
"GameControls"
{
"title" "#Set_GameControls"
"Button"
{
"Action_Jump" "#Action_Jump"
"Action_Run" "#Action_Run"
"Action_Interact" "#Action_Interact"
"Action_Up" "#Action_Up"
"Action_Down" "#Action_Down"
"Action_Left" "#Action_Left"
"Action_Right" "#Action_Right"
"Action_Pause" "#Action_Pause"
}
"StickPadGyro"
{
"Move"
{
"title" "#Action_Move"
"input_mode" "joystick_move"
}
}
}
}
"localization"
{
"english"
{
"Set_GameControls" "General Controls"
"Action_Move" "Move"
"Action_Jump" "Jump"
"Action_Run" "Run"
"Action_Interact" "Interact"
"Action_Up" "Up"
"Action_Down" "Down"
"Action_Left" "Left"
"Action_Right" "Right"
"Action_Pause" "Pause"
}
}
}