For now, Valve requires at least one individual representative from each licensee company to attend this in-person training program. (In the future, in-person training may not be a requirement of licensees.) The tuition for this program, paid to Synapse, will be approximately $3000 USD per participant. The first available classes will be held in September 2016. Session A will be September 12-15, session B will be September 26-29.
Training is a combined lecture and lab. Topics will include
- Designing tracked shapes
- Simulation tools
- Generating and optimizing sensor placement
- Object testing and calibration
- SteamVR integration
- Troubleshooting
- Electrical and mechanical design considerations
SteamVR Tracking training is designed to propel your design team into the world of SteamVR Tracking. Through a series of lectures and labs, engineers gain not only a solid foundation in the theory of SteamVR Tracking, but also hands on experience in each aspect of tracked object design and integration. Courses cover topics from initial concept generation, simulation, and prototyping, through software integration, calibration, and troubleshooting. Attendees walk away with the hardware, software, experience and confidence to immediately begin designing their own tracked objects.
Intended training audience
Attendees should be familiar with the HTC Vive, having spent enough time using the technology to be comfortable with it. Training is targeted at industrial designers, mechanical engineers, and electrical engineers. Licensees must send at least one person to the training program, but we recommend a group representing the above disciplines.