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Steam 上的遊戲原聲帶

概覽

Steam 支援販售和下載遊戲原聲帶。 製作和關聯原聲帶的工作量非常小,因此,即便您認為只有少數的顧客會對您遊戲中的音樂有興趣,我們也鼓勵各位製作原聲帶應用程式。 組合包中的原聲帶特別暢銷,含有主遊戲和原聲帶的組合包可以稍高的價格出售。

原聲帶內容有兩種不同的類型:

  • 與 Steam 遊戲關聯的原聲帶:如果您的遊戲也在 Steam 上出售,可將原聲帶視為該遊戲的額外內容,與 DLC 類似。 從應用程式登陸頁面的所有相關套件、可下載內容、試玩版與工具連結即可建立與您的遊戲關聯的新原聲帶
  • 不與 Steam 遊戲關聯的原聲帶:如果您有非 Steam 遊戲的原聲帶(包含較舊的產品以及不在 Steam 上出售的遊戲),則可製作獨立的原聲帶。 這些原聲帶不會與特定遊戲關聯,但仍可與系列關聯。 從合作夥伴主登錄頁面即可建立獨立的原聲帶,與建立新遊戲的方式相同

基本上,這兩種原聲帶非常相似:兩者都是 MP3 檔案和中繼資料的集合,且能選擇性地加入其它元素,包括高品質 / 無損音訊檔案、關聯的藝術作品等等。 有母遊戲的原聲帶則與該遊戲緊密關聯——兩者的商店頁面會相互連結、會共用單一的社群中心等等。

基本設定


在合作夥伴網站製作了新的原聲帶應用程式後,您便會看到一份說明發行所需步驟的發行清單。 原聲帶內容的最低要求如下:
  • 一張專輯封面圖片
  • 一個含有您原聲帶音訊的 MP3 檔案的 Depot。 您可單純地以 ZIP 檔案上傳您 Depot 的內容。 詳情請見Simple Soundtrack Depots指南
  • 說明您專輯內容(演出者等等)的基本中繼資料

Steamworks 合作夥伴網站上有用以查詢和更新此類內容的工具。

最佳作法

Depot

我們建議建立第二個 Depot 並將高品質 / 無損音訊檔案(例如 FLAC 或 WAV 檔案)保存在內。 除了主 MP3 檔案之外,顧客亦可選擇額外下載無損檔案。

額外內容

When there are other bits of highly-associated art content, for example liner notes or album back cover images, you can upload them as pieces of additional artwork. 使用者可在收藏庫中瀏覽這些內容。

中繼資料

我們強烈建議在每個檔案中都包含基本中繼資料(即 MP3 檔案內的 ID3 標籤)。 若有提供,中繼資料可用來決定曲目的播放次序。 若是多碟原聲帶,所有光碟中的每一首曲目都必須有不同的號碼。 例如:「光碟 1,曲目 1」的曲目 ID 可以使用 1,而「光碟 2,曲目 1」的曲目 ID 可以使用 10。

曲目編號

The Steam Music Player determines play order from the filenames, not the metadata. 若您重視原聲帶的播放次序,請把曲目號碼包含在檔案名稱的開頭。 若您的原聲帶有 10 首或以上的歌曲,請在 1 至 9 號的檔案名前添加一個 0(例如:「01 - 歌曲標題」、「02 - 歌曲標題」等等)。

Preparing For Release

As you prepare for release, some of the process will depend on whether you are releasing a stand-alone soundtrack vs. a soundtrack that is attached to a base game on Steam.
  • For soundtracks attached to a released base game on Steam, you may release the soundtrack as soon as the soundtrack's store and content have been reviewed and approved by our review team.
  • For stand-alone soundtracks that don't depend on ownership of a base game on Steam, you'll need to have a 'coming soon' page visible on Steam for at least two weeks prior to releasing.

Frequently Asked Questions

問:我將內容上傳至我的原聲帶 Depot 了,但無法透過 Steam 下載任何東西。 為什麼無法下載我的檔案?
答:將內容上傳至 Depot 後,您需要將一個參照這些新內容的組建設為上架。 您可以在合作夥伴網站中,於 SteamPipe 分頁之下的組建頁面管理組建並設為上架。

問:一張原聲帶中的曲目或光碟數量有無限制?
答:考量各種實際的用途,沒有。如果您某一款遊戲有極大量的內容,我們建議您將內容合理地分為幾個獨立的原聲帶應用程式(即「原創音樂專輯」(OST)、「鋼琴選集」、「現場表演」等)。

問:我的系列選集原聲帶是否只與一款遊戲關聯?
答:不會。 若原聲帶與系列中的數款遊戲相關、由單一作曲家所創作,或來自一名共同的開發者或發行商,請將其製作成獨立的原聲帶。 這些原聲帶仍可經由系列、發行商 / 開發者標籤等途徑連結至相關的收藏,但並不與任一款特定遊戲關聯。

問:哪些音訊格式是必要的? 哪些是支援但可選用的?
答:每個原聲帶皆必須包含標準 MP3 檔案。 等其它格式,包括原始 WAV、FLAC、AAC 等等皆可選擇性地加入,但切勿移除必要的 MP3 檔案。 若有提供,Steam 用戶端將優先播放無損檔案,必要時再退回使用有損檔案。 Steam 用戶端目前支援播放 MP3、FLAC、M4A 和 WAV 檔案。

Q: What metadata does Steam look for in each audio file?
A: The Steam music player will attempt to find and use metadata for the track number, the track name, the artist name, and the album name. These correspond to the "track", "title", "artist", and "album" fields in ID3 tags.

Q: What tools/reporting do I have about my soundtrack sales?
A: The same set of tools and reporting for games, DLC, and software apply to soundtracks.

Q: I'm already selling my soundtrack content as DLC. Can I use the new soundtrack system? How do I convert?
A: There is a helper tool on the partner site to transition content from the old format to the new format. See Converting Existing DLC To Soundtracks to see the details of the work involved.

Q: Does the revenue for my associated game soundtrack count towards total revenue for the game for purposes of calculating revenue share?
A: Yes.

Simple Soundtrack Depots

While soundtracks have access to the same advanced depot configuration tools and settings, the average soundtrack is much simpler than the average game. This section provides a simple guide for how to populate your soundtrack content without requiring any scripts or commandline tools:

  • Create a ZIP file on your local machine containing the MP3s you want to be downloaded by users as part of your soundtrack.
  • On your soundtrack's page on the partner site, click Edit Steamworks Settings, then click Depots under the SteamPipe tab.
  • Click the link that says Upload a zip file directly.
  • Select the ZIP file on your local machine and upload it. When it completes, depots for your soundtrack will build automatically. This may take a few seconds.
  • Once the depot is built, click the new button on that page to Commit the new depot contents.
  • Under the SteamPipe tab, click Builds.
  • Under the Set build live on branch heading, select default and click Preview Change.
  • From the preview page, you can set the new depot content you just uploaded to be live for all customers.

Most of these steps are identical when creating high-quality audio depots. There are a small number of additional steps that can take place after you have your regular MP3 depots set up:

  • Create a ZIP file on your local machine containing the high-quality audio files. We recommend these be in a subdirectory like "FLAC".
  • On the Depots page, create a new depot and set its type to Optional high-quality/uncompressed audio.
  • Save your depot configuration changes.
  • Publish the depot configuration changes. (Note: you won't be able to upload contents to the new depot until you've published this change.)
  • Repeat the steps from above to upload your high-quality content to the new depot and set the new depot build live.
  • Once complete, from the landing page for your soundtrack, click the package under Store Packages.
  • Under Depots Included, add your new high-quality depot and save your changes.

Converting Existing DLC To Soundtracks

可下載內容(DLC) support existed on Steam long before specific support for gaming soundtracks was added. Because of this, many soundtracks are sold as DLC instead of soundtracks. When appropriate, we recommend converting your DLC apps to Soundtrack apps. There are several benefits:

  • Users who don't own your game will be able to purchase your soundtracks. (DLC requires ownership of the base app for purchasing.)
  • User will be able to download your soundtrack content without downloading the content for the base game. (DLC requires downloading the base game content before downloading DLC.)
  • Soundtrack content can be surfaced and marketed on the storefront in ways that DLC cannot.
  • The music files will be placed into the Steam library music folder, rather than a subdirectory of your app's install directory.
  • You have access to additional tools to provide album art, high-quality/lossless audio files, etc.

There is a tool to convert an existing DLC app to a soundtrack app that can be accessed through the "Basic Info" tab in the Store Page Admin for your app. Once you click the button to start the conversion process, you'll see a specific list of steps to follow to complete it.

The conversion tool will make changes to the Steam configuration for your DLC, but will not publish those changes. No changes will be visible to customers until you publish the changes after running the tool. Customers that already own the DLC will automatically own the converted soundtrack.

將既有 DLC 轉換成原聲帶的額外必要步驟

While the tool can do much of the work to convert your existing DLC content to a Soundtrack, there are additional steps that you must complete before you are ready to publish your content:

  • Upload album cover artwork and metadata: in the Steamworks setting for your app, there will be a new "Soundtrack" tab. Please submit data appropriate to your content. The minimal set of data includes a single "album cover" image and the title and duration of each track.
  • Review and publish your Steamworks settings: Your Steamworks changes will include both automated changes made by the DLC-to-soundtrack conversion process, as well as the changes you made in the previous steps. Review all these changes and publish when ready from the Steamworks Publish page.
  • Review and publish Steamworks settings for the parent game: depending on the configuration of your DLC and its depots, the automated conversion may also have made changes to the Steamworks settings for the parent app. If any changes were made, please review them and publish them when ready.
  • Review and publish your store page: Your store page will look slightly different now. Please review and re-publish. Learn more about store/editing.
  • Upload audio depots: you can configure your soundtrack depots from the Depot configuration page. Note that, in order to create and publish a release for your soundtrack, you'll have to upload your MP3s after converting the app, so please have those files handy. If you have high-quality (ie., FLAC) versions of your audio, you can upload them in a separate depot for users who opt-in. Note: depending on your previous DLC configuration, you may be unable to edit depots until completing the above steps. The conversion tool will not migrate your builds, so once you've uploaded your content you'll need to set a new build live.

Once you've completed these steps, your soundtrack is ready!