This is called after the user pays for the items in the transaction.
Implementations should call ISteamMicroTxn/FinalizeTxn
before attempting to give the user items.Called by:
Web PurchasingHTTP Method:
|key||string||✔||This is the "Asset Server Key" that you provided in your app's Steam Economy Settings on the partner site.|
|appid||uint32||✔||32bit App ID of the application associated with the asset.|
|steamid||uint64||✔||64bit Steam ID of the user who is making the purchase.|
|language||string||✔||ISO639-1 language code plus ISO 3166-1 alpha 2 country code of the language to return strings in. Some examples include en_US, de_DE, zh_CN, and ko_KR. Default: en_US|
|txnid||uint64||✔||The transaction ID that was returned by StartWebAssetTransaction/v0001|
|sandbox||uint32||Non-zero if this transaction will use the microtransaction "sandbox" which will not deduct funds from the user's wallet. In this case you should call ISteamMicroTxnSandbox/FinalizeTxn, instead of ISteamMicroTxn/FinalizeTxn. See Microtransactions Implementation Guide for more details.|
The output from this method should be encoded in the JSON format.Response:
success - True if the method was successful. If the asset server is returning false, it should set
error to a string that explains why.
error - A string describing why this call failed. This message will be recorded in the error log, which is available by clicking "Steamworks Settings" from the Steamworks App Landing Page, then Community->Economy.
displaytext - An optional localized error message to display to the user.
assets - An array of the assets that were generated for the purchase.
assetid - The 64-bit ID of the asset.
contextid - The 64-bit ID of the context the asset belongs to.
"displaytext": "Your purchase is complete! Purchased items are now in your inventory.",